The Intermediate Blender Course is Live!
This is a 9 week course with a scope and workload equivalent to a college level studio course. This is a critiqued course, where we’ll dive deep into every aspect of Blender that I use for video game development and visual development. Each session includes a critique of your work, lecture, demo, Q and A, and a homework assignment.
Classes will be held via video chat Wednesday nights at 8pm EST starting on September 30th 2026. Our session will be recorded, and made available to you for further study. The class size this time around will be 15 Students, and I honestly don't know whether I will do another semester.
To reserve a seat in the critiqued course, please send a payment of $1100 USD to @Pictobox via Venmo. Please email me at cavedarr@gmail.com to confirm.
There is also a non-critiqued version of this course. To reserve a seat in the non critiqued sessions, please send a payment of $500 USD to @Pictobox via Venmo or to cavedarr@gmail.com via Paypal and email me to confirm.
Class Schedule
Week 1 (9/30/2026): Blender review, Introductions, Hard Surface Modelling, Non-Destructive Modifier Workflow
Week 2 (10/7/2026): Shader Math, Common Node Patterns, Procedural Masks, Node Groups, Asset Library
Week 3 (10/14/2026): Hand Painted Masks, Tiling Paintings, Modeled Textures, Rendering Texture Maps
Week 4 (10/21/2026): Pictoral Composition, Sketch to Layout Workflow
Week 5 (10/28/2026): Compositing, Render Passes, File Output
Break! (11/4/2026)
Week 6 (11/11/ 2026): Rigging, Constraints
Week 7 (11/18/2026): Character Design for easy rigging
Thanksgiving Break!
Week 8 (12/2/2026): Polish, Paint Overs
Week 9 (12/9/2026): Final Critique, Show and Tell, Final Q and A
We’ll learn everything you need to make this!